mil (one thousandth of an inch); mill; grinder
one or two; a couple; a few; first and second (place); the top two
counter for generations; epoch
finish; completion; the end
jumble; hodgepodge; mishmash; disorderly mixture
both (hands, parents, sides, etc.); counter for carriages (e.g. in a train); counter for vehicles; ryō; tael; ryō; pre-Meiji unit of currency, orig. the value of one ryō of gold
-like; pseudo-; imitation; counterfeit; comical character who mocks or apes the main character (in Japanese performing arts); (arch.) criticism
control; check; restraint; inhibition
in order; in turn; one by one
one by one; one after another; successively
to grow up; to become an adult; to become big; to grow in size
in terms of; from the point of view of
zip; ping; zing; zoom; whoosh
slide (for projection); transparency; (microscope) slide; to slide; to slip; to shift (e.g. a group of items in a schedule)
no sooner than; as soon as; immediately after; at the thought of; when I think about
ring; circle; hoop; wheel; circle (e.g. of friends); planetary ring
to descend (e.g. a mountain); to go down; to alight (e.g. from bus); to get off; to step down; to retire; to be granted
(what) one is trying to say; (what) one wants to say; (what) one is saying; (what) one means
to fall completely silent; to become still as death
when it comes to; concerning
ongoing; in progress; afoot
Japanese syllabary; kana; aiueo
motor nerve; reflexes; athletic ability; motor coordination
operating together; working together; being linked (to); being tied (to); being connected (with); interlocking
to speak; to say; to vocalize
zealous; enthusiastic; ardent; fervent; keen; eager
to grieve; to lament; to deplore; to admire; to sigh in admiration
to hurry (up); to urge on; to press; to rush
warning; caution; admonition; keikoku (penalty in judo)
seeing through (a trick, someone's mind, etc.)
to miss; to overlook; to let pass (a matter); to overlook (e.g. a wrongdoing); to pass up (e.g. an opportunity); to let (a good ball) go by
attribute; property; attribute; alignment (in a role-playing game); element (of an enemy or attack); type (of dealt damage); (character) type