also known as; also called
Odin (god in Norse mythology)
Germanic (people, language, culture, etc.)
type; pattern; model; epitome; exemplar; archetype
subsidence; sinking; fall (of a city, fortress, etc.); surrender; fall (in position, rank, etc.); demotion
stick; club; cudgel; bludgeon
senior; older; third-year kindergarten student
to do for (the sake of someone else)
shape of a pillar or column
counter for jewels in a watch; counter for transistors, diodes, etc. in an electronic product
5th day of the month; five days
scale; scope; plan; structure
pair of gods (esp. Izanagi and Izanami); two gods; yin and yang
to be anxious (about); to be concerned (about); to think out (e.g. a plan); to work out; to investigate
eagle (Accipitridae family)
making frequent appearances; appearing often; appearing and disappearing
to become empty; to be emptied
fluently (speaking a foreign language); incessantly (speaking); glibly; one after the other (flipping through pages); thin (paper, cloth, etc.); flimsy
difficulty; hardship; trouble; infeasibility; inability (to carry out)
to be beyond one's capacities; to be beyond one's powers; to be beyond one's control; to be unmanageable
at hand; on hand; way of moving one's arms; skill; money at hand; pocket money
game console; games console; video game console; game machine; gaming device; gaming system
read-only memory; ROM; lurker (in an online community)
cassette (tape); game cartridge
quest (esp. in role-playing games)
play; recreation; playing (a sport); play; playing (a musical instrument); musical performance; play (theatrical performance)
adventure; venture; venture which is unlikely to succeed; risky attempt; danger
mediocre; ordinary; commonplace; banal
to intend; to be sure that
fetters; shackles; hobbles; encumbrance; hindrance; burden
entrusting (everything to); leaving (a matter) entirely with
it's no joke; gimme a break!
to walk away; to saunter off
what is to be done?; what should (I) do?; what (am I) to do?
seductive; carnal; troubling; difficult; anxious; uneasy