to leave (behind); to leave (undone); to not finish; to save; to set aside; to leave (to someone, esp. after one's death)
offensive (movement); aggression
to bear; to stand; to endure; to put up with
victory or defeat; match; contest; game
to be attached; to be connected with; to remain imprinted; to scar; to bear (fruit, interest, etc.); to be acquired (of a habit, ability, etc.); to increase (of strength, etc.)
dangerous; risky; awful; terrible; terrific; amazing
to see; to witness; to observe; to catch sight of; to get a glimpse of; to encounter
foot; paw; leg; gait; pace; bottom structural component (i.e. radical) of a kanji; means of transportation
drawn-out (protracted) war or contest
favourable; favorable; doing well; OK; all right
arm; skill; efforts; ability
ten; 10; ten years of age
the number of people; many people; a large number of people; (counted as an) adult
medium; mediocrity; average
to come near; to approach; to be on the verge of; to be about to; to overhang; to hang over
difficult; tough; formidable; redoubtable; stubborn
the other day; a few days ago
revenge; making a new attempt where one previously failed; determination of a loser to win the next time
eleven; 11; jack (playing card); Hodgson's hawk-cuckoo (Cuculus fugax); Horsfield's hawk cuckoo
(public) notice; attention; public eye; public gaze
to knock (someone) to their feet; to knock down; to send flying; to strike; to drive away (one's sorrows, worries, etc.); to dispel
fellow; guy; thing; object; he; she
positive; assertive; active; proactive; aggressive
heavy-footed; slow of foot; reluctant; disinclined; unwilling
trouble; bother; number of moves (in go, shogi, etc.); number of punches (in boxing)
having one's hands full; not having any room to do more; at the limit
gap; space; break; interlude; chink (in one's armor, armour); chance
to make a mistake; to mess up; to make an error; to err
counterattack; counteroffensive; counterblow
(a) little; (a) few; slight; only; just; merely
main constituent; core; nucleus; subject (philosophical); protagonist
wrong; not good; hopeless; past hope; must not do
to step into (e.g. someone else's territory); to break into; to raid; to come to grips with; to get to the core of
(one's) figure; build; physique; style
abrupt; sudden; unexpected
correspondence (to); equivalence; suitability; coordination; dealing with; coping with
he; she; that person; that; that one; that thing
twelve; 12; queen (playing card)
thirteen; 13; king (playing card)
to shiver; to shake; to quake; to tremble; to quaver; to quiver