to force one's way; to push through
hide-and-seek (game); hide-and-go-seek
tsk tsk; oh-oh; huh; what's that?
(short) rest; breather; break
prey; catch; kill; spoils; trophy; loot
high-definition; high-resolution
white flag; truce flag; surrender flag
not a chance; not likely; oh no; yuck; fault; defect
under-shoulder swing-down; technique of grasping the arm of the opponent, the moment he comes forward, while stepping out of line and pushing down on the shoulder blade with the other hand, thus pulling him down; dodging; parrying (questions); disappointment; letdown
ripple (on water); wavelets; ripple (e.g. of uneasiness); unrest; disturbance
Earthquake Early Warning; EEW
Sanriku (the three former provinces of Rikuzen, Rikuchū and Rikuō)
sense of equilibrium; sense of balance
no one at all; no one, who he or she may be
(pieces of metal, etc. hitting each other) noisily; cluttered; disordered; messy
military forces; hosts; troops
a few minutes; for a few minutes; for a number of minutes; for a period of a few minutes; for several minutes
major earthquake; large earthquake
jumping sideways; flying sideways; running hurriedly (with one's body bent forward)
sweeping with fire; mowing down; strafing
clone; kroon (former currency of Estonia)
disturbance; perturbation; derangement
unable to compete with; not able to make a dent in (e.g. a problem); not able to get a solid hit in (e.g. in a fight); hard to chew
apt to think; tend to think
earthquake disaster; Great Kanto Earthquake (1923)
isolated island; outlying island; leaving an island
giant tsunami; giant tidal wave
to go through; to pass through; to struggle through; to get through (difficulties, danger, etc.); to escape (through the cordon)
to believe implicitly; to believe firmly
reading too much into (what ... says)
to overdo; to do too much
military force; military strength